By Nana Eze
What a good room sounds like.
Not the music. The room itself. A short defence of the ambient.

Stand in a venue an hour before doors. Eyes closed. The room is talking.
There is the air handler. The faint clatter of a barback restocking. A muffled bassline from the next street. The squeak of a door. Pre-event, every good room has a baseline you can feel.
What Chief's House gets right, more often than not, is that the music does not cover the room. It rides it. There is space between every track. There is air around the bass. You can talk to the person next to you without shouting.
A good room is one that lets you hear yourself think, and a great room is one that makes you not want to.
